AoeStats
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Arena

509719771Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1860
+6
🇫🇷 Mapuche · France
1677
+11
🇭🇰 Danes · Hong Kong SAR China
1522
+18
🇩🇪 Poles · Germany
1489
+18
🇦🇷 Saracens · Argentina
1634
-16
🇧🇷 Byzantines · Brazil
1562
-13
🇲🇽 Wu · Mexico
1544
-12
🇨🇭 Tupi · Switzerland
1538
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,738 10:06 13:58 27:41 ⛏ Fast Castle
59 2,454 9:58 13:35 30:29 ⛏ Fast Castle
54 2,255 10:59 14:31 29:24 ⚔ FC into Archers
37 1,532 8:51 16:26 29:21 ⛏ Fast Castle
33 1,376 11:19 14:55 35:06 ⛏ Fast Castle
32 1,323 10:27 14:21 31:20 ⛏ Fast Castle
26 1,084 10:21 14:01 37:11 ⛏ Fast Castle
23 959 10:31 14:27 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,835 24,350 17,450 1,570 58,205 66,419
18,125 18,000 10,755 6,475 53,355 58,592
22,575 13,905 8,090 1,600 46,170 47,684
20,665 12,430 9,665 1,535 44,295 46,040
19,160 12,455 9,135 3,000 43,750 53,049
18,225 8,670 12,070 2,065 41,030 43,739
15,395 8,218 9,385 750 33,748 37,360
10,750 11,895 6,945 1,500 31,090 38,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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