AoeStats
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Arena

508943764Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
1627
+12
🇬🇧 Franks · United Kingdom
1517
+16
🇸🇰 Khmer · Slovakia
1480
+18
🇪🇸 Teutons · Spain
1387
+20
🇩🇰 Danes · Denmark
1546
-18
🇪🇸 Wei · Spain
1544
-18
🇭🇰 Mongols · Hong Kong SAR China
1534
-17
🇺🇸 Spanish · United States
1439
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,947 10:33 14:02 26:33 ⛏ Fast Castle
40 1,876 10:18 14:09 26:37 ⛏ Fast Castle
37 1,718 10:25 14:11 27:53 ⛏ Fast Castle
36 1,657 10:47 14:45 28:02 ⛏ Fast Castle
36 1,691 8:56 29:57 37:16 ⚔ Towers FC
36 1,676 10:09 14:03 27:29 ⛏ Fast Castle
34 1,566 17:15 21:18 — ⚔ Drush FC
26 1,186 10:04 14:49 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,250 17,165 20,435 2,250 82,100 83,824
31,575 24,490 10,950 2,000 69,015 75,740
26,780 11,145 17,260 8,100 63,285 71,104
22,795 15,523 18,765 1,600 58,683 67,415
14,860 14,885 11,850 4,300 45,895 63,316
14,530 12,245 6,340 1,800 34,915 34,912
12,555 8,789 4,770 2,830 28,944 30,364
10,940 8,487 1,670 2,190 23,287 24,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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