AoeStats
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Arena

510311084Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 74m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Spanish · South Korea
1282
+13
🇰🇷 Britons · South Korea
1186
+17
🇰🇷 Vikings · South Korea
1160
+18
🇰🇷 Persians · South Korea
1062
+23
🇻🇳 Saxons · Vietnam
1218
-17
🇻🇳 Malians · Vietnam
1218
-18
🇨🇳 Armenians · China
1214
-18
🇦🇷 Franks · Argentina
1210
-18
Player eAPM Actions Feudal Castle Imperial Opening
75 5,578 10:19 14:47 40:31 ⛏ Fast Castle
71 5,272 10:24 14:24 27:41 ⛏ Fast Castle
60 4,459 10:35 16:20 34:51
49 3,675 9:57 15:20 35:52 ⛏ Fast Castle
49 3,617 11:22 15:01 28:56 ⛏ Fast Castle
48 3,568 10:56 14:48 29:15 ⛏ Fast Castle
41 3,014 10:23 14:03 29:48 ⛏ Fast Castle
38 2,800 9:07 18:06 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,780 37,660 54,805 2,620 173,865 174,468
70,585 60,695 35,450 3,000 169,730 183,614
88,310 41,885 23,850 3,015 157,060 166,084
70,795 36,820 27,460 3,815 138,890 153,608
50,985 54,260 9,485 7,300 122,030 137,775
55,275 44,138 17,195 3,700 120,308 130,609
39,630 42,375 23,595 4,050 109,650 125,409
35,770 36,725 14,300 3,405 90,200 106,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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