AoeStats
← Mr.Godo

Yucatan

510305033Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Persians · Malta
1201
+15
🇺🇸 Varangians · United States
1197
+16
🇮🇳 Sicilians · India
1190
+16
🇮🇹 Franks · Italy
1165
+17
🇰🇷 Tatars · South Korea
1302
-20
🇰🇷 Vietnamese · South Korea
1203
-17
🇰🇷 Saracens · South Korea
1176
-16
🇰🇷 Persians · South Korea
1073
-11
Player eAPM Actions Feudal Castle Imperial Opening
87 4,531 10:16 14:05 38:52 ⛏ Fast Castle
87 4,500 9:46 22:02 — ⚔ Archer Rush
67 3,470 12:03 15:52 34:59 ⛏ Fast Castle
52 2,677 10:34 16:26 40:25 ⛏ Fast Castle
40 2,101 9:44 17:43 39:03 ⚔ Scouts into Skirms
40 2,088 10:42 14:33 36:27 ⛏ Fast Castle
35 1,808 10:57 15:21 36:09 ⛏ Fast Castle
29 1,495 10:53 14:21 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,605 13,275 30,390 5,600 87,870 92,463
31,445 25,290 16,975 2,110 75,820 80,829
27,470 21,647 21,425 2,265 72,807 80,096
27,945 15,145 19,725 2,955 65,770 70,008
22,330 19,339 9,910 3,620 55,199 57,971
26,945 10,785 12,695 2,455 52,880 61,437
20,530 18,541 10,975 1,905 51,951 61,502
8,925 6,666 4,265 1,850 21,706 24,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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