AoeStats
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Arena

510300469Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 42m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1345
+10
🇨🇳 Portuguese · China
1309
+12
🇨🇳 Bulgarians · China
1266
+13
🇫🇷 Gurjaras · France
1170
+17
🇰🇷 Spanish · South Korea
1335
-19
🇰🇷 Saxons · South Korea
1216
-13
🇰🇷 Vikings · South Korea
1188
-12
🇰🇷 Persians · South Korea
1081
-8
Player eAPM Actions Feudal Castle Imperial Opening
65 2,776 11:11 14:49 29:23 ⛏ Fast Castle
65 2,744 10:30 14:37 36:21 ⛏ Fast Castle
50 2,107 10:27 15:23 31:07 ⛏ Fast Castle
43 1,834 11:23 15:03 30:16 ⛏ Fast Castle
41 1,749 10:18 14:36 32:56 ⛏ Fast Castle
38 1,616 10:28 14:02 28:38 ⛏ Fast Castle
29 1,220 11:13 15:00 29:03 ⛏ Fast Castle
27 1,146 12:44 16:39 21:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,590 19,415 20,915 2,835 73,755 76,855
29,140 14,735 18,040 5,670 67,585 73,524
28,990 19,195 10,835 2,445 61,465 69,637
26,855 20,400 9,265 2,400 58,920 60,495
22,810 16,690 11,475 915 51,890 57,936
21,625 15,990 11,080 2,175 50,870 57,510
13,300 10,730 9,065 6,395 39,490 43,348
13,775 11,160 4,070 2,460 31,465 36,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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