AoeStats
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Arena

509885378Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 39m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Vikings · South Korea
1160
+10
🇨🇳 Bohemians · China
1109
+12
🇯🇵 Saxons · Japan
1101
+12
🇰🇷 Persians · South Korea
1056
+13
🇨🇳 Armenians · China
1072
-14
🇹🇼 Huns · Taiwan
1001
-11
🇨🇳 Turks · China
990
-11
🇨🇳 Celts · China
980
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,493 9:48 14:04 33:45 ⛏ Fast Castle
39 1,569 10:22 13:58 28:52 ⛏ Fast Castle
34 1,371 10:47 14:45 34:06 ⛏ Fast Castle
34 1,352 9:35 13:40 — ⛏ Fast Castle
29 1,143 10:36 14:48 34:03 ⛏ Fast Castle
24 943 10:45 14:57 31:11 ⛏ Fast Castle
21 846 14:03 18:42 36:09 ⛏ Fast Castle
20 807 10:41 14:37 31:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,650 19,970 7,985 2,350 51,955 63,644
15,815 17,430 6,695 2,915 42,855 47,881
15,225 13,080 7,185 1,700 37,190 51,583
13,220 14,185 5,925 950 34,280 42,607
13,840 12,030 5,535 1,000 32,405 38,273
14,390 8,655 6,265 385 29,695 42,693
11,425 8,680 4,515 945 25,565 29,736
9,195 8,100 3,135 1,700 22,130 23,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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