AoeStats
← Corsican Pirate

Nomad

510914760Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 4m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1385
+13
🇧🇴 Spanish · Bolivia
1363
+14
🇩🇪 Dravidians · Germany
1323
+16
🇺🇾 Romans · Uruguay
1297
+17
🇵🇦 Vikings · Panama
1340
-16
🇲🇽 Dravidians · Mexico
1323
-15
🇲🇽 Varangians · Mexico
1315
-15
🇲🇽 Koreans · Mexico
1302
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 214 — — —
36 147 — — —
33 135 — — —
28 113 — — —
18 72 — — —
14 58 — — —
3 14 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 575 0 100 925 393
250 450 0 100 800 253
0 465 0 100 565 19
200 300 50 0 550 207
250 225 0 0 475 312
0 287 0 100 387 10
0 150 0 0 150 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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