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Arena

509678927Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 62m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1336
+14
🇮🇳 Malay · India
1255
+17
🇲🇽 Burgundians · Mexico
1246
+17
🇨🇭 Ethiopians · Switzerland
1220
+18
🇮🇳 Danes · India
1475
-23
🇳🇴 Franks · Norway
1282
-17
🇮🇳 Khmer · India
1252
-16
🇬🇧 Saracens · United Kingdom
1099
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 3,900 11:26 15:05 34:27 ⛏ Fast Castle
52 3,247 9:12 13:18 42:28 ⛏ Fast Castle
41 2,535 11:33 15:22 32:40 ⛏ Fast Castle
41 2,533 11:28 15:38 33:50 ⛏ Fast Castle
30 1,861 11:13 15:16 32:41 ⛏ Fast Castle
25 1,523 10:36 13:47 41:28 ⛏ Fast Castle
24 1,485 11:09 15:56 30:28 ⛏ Fast Castle
21 1,323 10:59 14:16 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,635 35,223 24,130 1,300 113,288 119,958
52,265 16,300 23,260 2,280 94,105 100,519
32,725 32,968 22,840 1,995 90,528 93,593
35,890 17,990 25,555 6,215 85,650 119,082
41,215 25,695 14,290 2,410 83,610 101,292
26,525 25,235 12,815 1,925 66,500 68,120
21,825 26,435 10,915 4,460 63,635 74,222
15,865 14,115 6,200 2,335 38,515 39,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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