AoeStats
← ScipioAfricanus

Nomad

509156612Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Vikings · Portugal
1339
+12
🇲🇿 Koreans · Mozambique
1152
+19
🇲🇿 Spanish · Mozambique
1149
+20
🇺🇸 Saxons · United States
1100
+22
🇬🇧 Vietnamese · United Kingdom
1267
-20
🇿🇦 Magyars · South Africa
1229
-18
🇿🇦 Hindustanis · South Africa
1229
-18
🇿🇦 Britons · South Africa
1200
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,732 12:31 20:21 42:54 ⛏ Fish Boom FC
33 1,571 16:02 21:31 37:23 ⛏ Fish Boom FC
31 1,439 12:55 20:09 36:09 ◆ Fire Galleys FC
30 1,408 12:46 17:52 32:59 ⛏ Fish Boom FC
27 1,266 13:13 17:20 35:47 ⛏ Fish Boom FC
23 1,070 13:53 26:10 41:29 ⚔ Fish Boom into Archers
22 1,048 15:07 22:24 — ⛏ Fish Boom FC
22 1,014 14:56 19:44 37:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,460 19,806 9,170 3,050 55,486 63,457
18,705 12,930 9,855 3,650 45,140 52,658
15,035 20,855 5,085 2,465 43,440 50,347
16,460 15,664 8,215 2,835 43,174 49,031
13,135 14,995 6,465 2,420 37,015 39,649
15,395 14,700 4,040 1,800 35,935 39,381
15,635 10,040 8,325 1,600 35,600 38,317
8,520 7,649 1,525 2,150 19,844 21,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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