AoeStats
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Arena

510373689Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 52m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1254
+14
🇩🇪 Hindustanis · Germany
1253
+14
🇩🇪 Britons · Germany
1209
-14
🇩🇪 Saxons · Germany
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,674 10:53 15:16 29:34 ⛏ Fast Castle
37 1,943 9:48 13:50 28:57 ⛏ Fast Castle
30 1,578 10:28 14:55 29:10 ⛏ Fast Castle
28 1,483 10:54 16:32 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,550 28,460 14,890 2,240 80,140 86,628
26,645 19,875 20,625 5,770 72,915 88,202
27,240 24,305 16,610 1,470 69,625 82,732
23,280 22,785 7,910 1,080 55,055 75,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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