AoeStats
← stinkepete2000

Arena

508943886Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 34m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1350
+12
🇦🇷 Gurjaras · Argentina
1316
+14
🇩🇪 Teutons · Germany
1267
-13
🇩🇪 Burgundians · Germany
1266
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,755 11:13 15:25 30:47 ⛏ Fast Castle
38 1,294 10:00 14:11 — ⛏ Fast Castle
37 1,253 11:10 14:53 34:06 ⚔ FC into Scouts
35 1,217 9:36 13:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,535 8,755 4,725 990 26,005 28,438
12,150 8,350 3,725 950 25,175 27,329
12,040 4,732 5,345 100 22,217 22,567
9,325 7,170 2,200 1,560 20,255 23,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.