AoeStats
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Black Forest

508936155Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 47m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
1296
+15
🇬🇧 Saxons · United Kingdom
1250
+17
🇩🇪 Teutons · Germany
1283
-16
🇩🇪 Poles · Germany
1282
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,732 10:53 15:00 29:23 ⚔ Archers FC
40 1,913 13:15 17:04 30:27 ⛏ Fish Boom FC
31 1,495 11:51 15:25 29:57 ⛏ Fast Castle
27 1,280 12:10 16:11 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,315 28,465 11,835 940 64,555 67,385
33,505 18,114 10,660 1,300 63,579 68,937
14,595 19,598 9,310 2,800 46,303 47,441
13,635 18,628 8,865 2,305 43,433 48,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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