AoeStats
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Nomad

508726686Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 47m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1266
+17
🇩🇪 Persians · Germany
1265
+17
🇩🇪 Vietnamese · Germany
1306
-18
🇹🇷 Varangians · Türkiye
1272
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,881 13:44 20:28 — ⛏ Fish Boom FC
29 1,372 14:00 17:59 — ⛏ Fish Boom FC
28 1,335 12:24 19:00 34:41 ⛏ Fish Boom FC
26 1,227 14:31 23:20 45:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,715 14,410 13,640 1,630 48,395 55,557
8,905 11,975 6,685 3,350 30,915 32,059
10,320 11,361 4,080 1,700 27,461 28,954
10,260 7,557 3,925 950 22,692 24,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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