AoeStats
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Nomad

508720674Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 40m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1250
+16
🇩🇪 Koreans · Germany
1249
+16
🇮🇳 Varangians · India
1283
-17
🇨🇦 Huns · Canada
1231
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,690 12:48 21:10 — ⛏ Fish Boom into Galleys FC
31 1,250 13:43 21:21 37:33 ⛏ Fish Boom FC into Fire Galleys
29 1,157 13:55 19:30 — ⛏ Fish Boom FC
23 909 15:56 25:19 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,515 11,080 5,900 980 29,475 32,662
8,815 12,095 6,155 1,600 28,665 29,090
12,835 6,160 5,290 2,250 26,535 28,014
6,650 8,820 2,135 1,450 19,055 20,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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