AoeStats
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MegaRandom

509136793Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 45m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1138
+14
🇳🇱 Khmer · Netherlands
1070
+17
🇵🇱 Wei · Poland
1053
+17
🇵🇱 Varangians · Poland
1040
+18
🇫🇷 Persians · France
1162
-19
🇹🇷 Persians · Türkiye
1160
-20
🇫🇷 Persians · France
1051
-44
🇫🇷 Persians · France
963
-34
Player eAPM Actions Feudal Castle Imperial Opening
44 2,011 18:42 22:33 41:02 ⛏ Fish Boom FC
30 1,355 21:18 26:16 — ⛏ Fast Castle
24 1,088 43:40 — —
22 994 13:35 18:28 — ⚔ Fish Boom FC into Scouts
19 873 17:03 24:22 — ⚔ Drush into Fish Boom FC
16 740 18:39 25:00 — ⛏ Fast Castle
15 708 — — —
10 446 26:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
29,065 16,265 4,375 1,250 50,955 56,904
15,610 10,535 2,960 1,700 30,805 30,991
7,885 14,905 3,130 1,880 27,800 29,694
8,875 4,733 2,290 950 16,848 17,843
7,090 6,525 1,725 1,050 16,390 18,303
3,800 3,920 50 400 8,170 7,713
1,600 1,275 0 225 3,100 2,847
1,100 500 50 100 1,750 1,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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