AoeStats
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Arabia

509697404Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 36m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1223
+11
🇷🇴 Chinese · Romania
1187
+13
🇺🇸 Shu · United States
1161
+14
🇺🇸 Wu · United States
1149
+14
🇬🇧 Saxons · United Kingdom
1137
-15
🇨🇱 Khmer · Chile
1118
-13
🇬🇧 Romans · United Kingdom
1113
-13
🇬🇧 Mongols · United Kingdom
1075
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,220 9:17 22:29 — ⚔ Archer Rush
48 1,751 9:31 21:59 — ⚔ Scout Rush
47 1,688 8:50 19:31 — ⚔ Scout Rush
35 1,273 9:29 26:06 — ⚔ Scout Rush
35 1,279 9:36 21:30 — ⚔ M@A into Skirms
34 1,222 9:45 13:58 29:39 ⛏ Fast Castle
34 1,229 9:00 22:06 — ⚔ M@A into Archers
16 585 10:29 16:01 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,505 10,810 10,450 5,930 47,695 49,348
10,075 9,177 5,120 750 25,122 28,785
9,570 9,437 4,830 850 24,687 28,590
9,245 9,331 4,120 1,975 24,671 26,054
13,325 6,017 4,130 850 24,322 25,146
6,150 6,918 1,510 1,430 16,008 17,568
7,790 3,376 2,495 0 13,661 14,943
4,730 5,101 1,915 125 11,871 15,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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