AoeStats
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Arena

509279218Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 52m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
842
+16
🇵🇪 Turks · Peru
821
+16
🇦🇷 Malay · Argentina
818
+17
🇺🇸 Vikings · United States
809
+17
🇭🇰 Danes · Hong Kong SAR China
880
-18
🇭🇰 Byzantines · Hong Kong SAR China
866
-19
🇨🇳 Franks · China
852
-17
🇨🇳 Bohemians · China
728
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,571 10:49 18:26 40:11 ⚔ Archer Rush
45 2,362 10:35 20:01 34:18 ⛏ Fast Castle
40 2,096 10:18 16:59 38:46 ⛏ Fast Castle
39 2,064 9:45 16:11 32:48 ⛏ Fast Castle
30 1,579 11:52 16:21 37:47 ⛏ Fast Castle
28 1,451 10:50 15:32 21:44 ◆ FC into Fast Imp
26 1,377 11:47 16:47 26:12 ⛏ Fast Castle
17 886 12:17 21:43 41:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,610 14,495 11,965 1,805 57,875 65,905
14,800 26,235 11,465 2,250 54,750 73,095
20,360 18,105 13,160 750 52,375 59,392
23,825 16,940 9,660 1,700 52,125 55,501
16,280 13,860 12,050 2,450 44,640 56,021
21,125 13,205 3,370 1,830 39,530 46,003
13,305 10,765 8,245 3,300 35,615 36,548
8,325 5,220 6,450 850 20,845 24,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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