AoeStats
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Lombardia

507710459Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 55m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
747
+13
🇹🇼 Magyars · Taiwan
723
+14
🇸🇬 Huns · Singapore
723
+14
🇨🇳 Wu · China
704
+17
🇮🇳 Dravidians · India
738
-16
🇬🇷 Britons · Greece
718
-17
🇷🇺 Burgundians · Russia
634
-12
🇩🇪 Chinese · Germany
612
-11
Compared against 92,454 analysed team-game players on Lombardia.
Whth C
Feudal Age 9:59 vs 10:47
top 27%
Castle Age 20:18 vs 19:01
btm 39%
Imperial Age 37:08 vs 35:48
btm 39%
eAPM 18 vs 32
btm 16%
First military 23:29 vs 15:18
btm 16%
▲ Fast Feudal Age at 9:59 — faster than 73% of analysed players on Lombardia
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (9:08) — usually safest before it
▲ Town centers almost never idle — 10s across the first 20:18
Shredded_Pork B
Feudal Age 11:31 vs 10:47
btm 27%
Castle Age 20:31 vs 19:01
btm 37%
Imperial Age 33:29 vs 35:48
top 29%
eAPM 34 vs 32
top 45%
First military 30:45 vs 15:18
btm 4%
▲ Fast Imperial Age at 33:29 — faster than 71% of analysed players on Lombardia
▼ Loom never researched — one lost villager costs more
▼ First military only at 30:45 (Monk) — later than 96% of analysed players on Lombardia
▲ Town centers almost never idle — 14s across the first 20:31
jimmy800825 D
Feudal Age 12:22 vs 10:47
btm 11%
Castle Age 25:59 vs 19:01
btm 5%
Imperial Age 42:47 vs 35:48
btm 10%
eAPM 14 vs 32
btm 8%
First military 10:55 vs 15:18
top 21%
▼ Slow Feudal Age at 12:22 — slower than 89% of analysed players on Lombardia
▼ Slow Castle Age at 25:59 — slower than 95% of analysed players on Lombardia
▼ Slow Imperial Age at 42:47 — slower than 90% of analysed players on Lombardia
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 9s across the first 25:59
Soldaris C
Feudal Age 10:29 vs 10:47
top 40%
Castle Age 19:31 vs 19:01
btm 46%
Imperial Age — vs 35:48
btm 0%
eAPM 5 vs 32
btm 1%
▼ Low eAPM (5) — busier hands win idle time back
Laulipauliquappenkauli D
Feudal Age 11:54 vs 10:47
btm 18%
Castle Age 23:13 vs 19:01
btm 15%
Imperial Age 37:52 vs 35:48
btm 33%
eAPM 11 vs 32
btm 4%
First military 32:29 vs 15:18
btm 2%
▼ Slow Feudal Age at 11:54 — slower than 82% of analysed players on Lombardia
▼ Slow Castle Age at 23:13 — slower than 85% of analysed players on Lombardia
▼ Low eAPM (11) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 32:29 (Militia) — later than 98% of analysed players on Lombardia
Shahanshah 7 D
Feudal Age 14:03 vs 10:47
btm 2%
Castle Age 19:45 vs 19:01
btm 44%
Imperial Age 37:13 vs 35:48
btm 38%
eAPM 14 vs 32
btm 8%
First military 28:58 vs 15:18
btm 6%
▼ Slow Feudal Age at 14:03 — slower than 98% of analysed players on Lombardia
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom after the Feudal click (13:28) — usually safest before it
▼ First military only at 28:58 (Elephant Archer) — later than 94% of analysed players on Lombardia
▲ Town centers almost never idle — 2s across the first 19:45
PONI_PAI D
Feudal Age 13:39 vs 10:47
btm 3%
Castle Age 29:53 vs 19:01
btm 1%
Imperial Age — vs 35:48
btm 0%
eAPM 15 vs 32
btm 9%
First military 39:23 vs 15:18
btm 0%
▼ Slow Feudal Age at 13:39 — slower than 97% of analysed players on Lombardia
▼ Slow Castle Age at 29:53 — slower than 99% of analysed players on Lombardia
▼ Low eAPM (15) — busier hands win idle time back
▼ First military only at 39:23 (Knight) — later than 100% of analysed players on Lombardia
Kiria D
Feudal Age 10:50 vs 10:47
btm 48%
Castle Age 24:47 vs 19:01
btm 8%
Imperial Age 37:05 vs 35:48
btm 39%
eAPM 9 vs 32
btm 3%
First military 12:50 vs 15:18
top 38%
▼ Slow Castle Age at 24:47 — slower than 92% of analysed players on Lombardia
▼ Low eAPM (9) — busier hands win idle time back
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