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Lombardia

507710459Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 55m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
747
+13
🇹🇼 Magyars · Taiwan
723
+14
🇸🇬 Huns · Singapore
723
+14
🇨🇳 Wu · China
704
+17
🇮🇳 Dravidians · India
738
-16
🇬🇷 Britons · Greece
718
-17
🇷🇺 Burgundians · Russia
634
-12
🇩🇪 Chinese · Germany
612
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,872 11:31 20:31 33:29 ⛏ Fast Castle
18 1,022 9:59 20:18 37:08 ⛏ Fast Castle
15 831 13:39 29:53 — ⛏ Fast Castle
14 784 12:22 25:59 42:47 ⚔ Drush into Scouts into Skirms
14 784 14:03 19:45 37:13 ⛏ Fast Castle
11 584 11:54 23:13 37:52 ⛏ Fast Castle
9 507 10:50 24:47 37:05
5 291 10:29 19:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,230 18,410 19,695 4,750 70,085 72,898
22,860 9,933 20,600 3,550 56,943 84,496
17,345 17,250 14,770 3,215 52,580 63,548
13,900 8,085 8,045 2,175 32,205 35,564
14,545 5,771 8,980 950 30,246 43,416
14,475 9,236 3,395 850 27,956 32,225
9,630 10,520 4,740 1,905 26,795 30,529
4,625 3,460 300 300 8,685 10,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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