AoeStats
← Shredded_Pork

Arena

507489391Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 78m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
728
+15
🇨🇳 Koreans · China
703
+16
🇨🇳 Magyars · China
696
+16
🇨🇳 Bulgarians · China
635
+20
🇩🇪 Franks · Germany
743
-18
🇫🇷 Persians · France
726
-18
🇷🇺 Teutons · Russia
720
-17
🇷🇺 Mongols · Russia
634
-14
Compared against 534,222 analysed team-game players on Arena.
Shredded_Pork C
Feudal Age 11:55 vs 10:55
btm 18%
Castle Age 20:10 vs 16:03
btm 17%
Imperial Age 33:00 vs 32:17
btm 44%
eAPM 44 vs 27
top 13%
First military 23:45 vs 18:52
btm 23%
▼ Slow Feudal Age at 11:55 — slower than 82% of analysed players on Arena
▼ Slow Castle Age at 20:10 — slower than 83% of analysed players on Arena
▲ High eAPM (44) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 9s across the first 20:10
DogeDogOfVenice C
Feudal Age 10:28 vs 10:55
top 29%
Castle Age 20:34 vs 16:03
btm 15%
Imperial Age 35:08 vs 32:17
btm 29%
eAPM 18 vs 27
btm 22%
First military 19:59 vs 18:52
btm 42%
▲ Fast Feudal Age at 10:28 — faster than 71% of analysed players on Arena
▼ Slow Castle Age at 20:34 — slower than 85% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▲ Town centers almost never idle — 9s across the first 20:34
菜鸟驿站 D
Feudal Age 12:49 vs 10:55
btm 7%
Castle Age 21:15 vs 16:03
btm 12%
Imperial Age 35:39 vs 32:17
btm 26%
eAPM 28 vs 27
top 47%
First military 15:37 vs 18:52
top 19%
▼ Slow Feudal Age at 12:49 — slower than 93% of analysed players on Arena
▼ Slow Castle Age at 21:15 — slower than 88% of analysed players on Arena
▼ Loom after the Feudal click (61:51) — usually safest before it
▲ Early military at 15:37 (Spearman) — earlier than 81% of analysed players on Arena
▲ Town centers almost never idle — 32s across the first 21:15
JoelReagan D
Feudal Age 13:40 vs 10:55
btm 3%
Castle Age 33:18 vs 16:03
btm 0%
Imperial Age 47:13 vs 32:17
btm 2%
eAPM 24 vs 27
btm 41%
First military 14:33 vs 18:52
top 12%
▼ Slow Feudal Age at 13:40 — slower than 97% of analysed players on Arena
▼ Slow Castle Age at 33:18 — slower than 100% of analysed players on Arena
▼ Slow Imperial Age at 47:13 — slower than 98% of analysed players on Arena
▲ Early military at 14:33 (Militia) — earlier than 88% of analysed players on Arena
▲ Town centers almost never idle — 3s across the first 33:18
Apnix D
Feudal Age 10:52 vs 10:55
top 47%
Castle Age 21:25 vs 16:03
btm 12%
Imperial Age 41:08 vs 32:17
btm 7%
eAPM 17 vs 27
btm 19%
First military 23:53 vs 18:52
btm 22%
▼ Slow Castle Age at 21:25 — slower than 88% of analysed players on Arena
▼ Slow Imperial Age at 41:08 — slower than 93% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom after the Feudal click (21:10) — usually safest before it
▲ Town centers almost never idle — 2s across the first 21:25
zauberkugel112 C
Feudal Age 10:39 vs 10:55
top 37%
Castle Age 19:22 vs 16:03
btm 20%
Imperial Age 32:31 vs 32:17
btm 48%
eAPM 23 vs 27
btm 37%
First military 17:30 vs 18:52
top 38%
▼ Slow Castle Age at 19:22 — slower than 80% of analysed players on Arena
Sandroudrou D
Feudal Age 10:57 vs 10:55
btm 48%
Castle Age 22:58 vs 16:03
btm 8%
Imperial Age 40:35 vs 32:17
btm 8%
eAPM 20 vs 27
btm 28%
First military 13:28 vs 18:52
top 8%
▼ Slow Castle Age at 22:58 — slower than 92% of analysed players on Arena
▼ Slow Imperial Age at 40:35 — slower than 92% of analysed players on Arena
▲ Early military at 13:28 (Archer) — earlier than 92% of analysed players on Arena
▼ Town centers idle 6:50 of the first 22:58 — keep villagers queued
xLEOx C
Feudal Age 11:30 vs 10:55
btm 28%
Castle Age 16:42 vs 16:03
btm 41%
Imperial Age 31:30 vs 32:17
top 43%
eAPM 17 vs 27
btm 19%
First military 22:29 vs 18:52
btm 28%
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
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