AoeStats
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Arena

507489391Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 78m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
728
+15
🇨🇳 Koreans · China
703
+16
🇨🇳 Magyars · China
696
+16
🇨🇳 Bulgarians · China
635
+20
🇩🇪 Franks · Germany
743
-18
🇫🇷 Persians · France
726
-18
🇷🇺 Teutons · Russia
720
-17
🇷🇺 Mongols · Russia
634
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,441 11:55 20:10 33:00 ⛏ Fast Castle
28 2,201 12:49 21:15 35:39
24 1,882 13:40 33:18 47:13 ⚔ Skirmisher Rush
23 1,792 10:39 19:22 32:31 ⚔ FC into Scouts
20 1,605 10:57 22:58 40:35 ⚔ Archers into Skirms
18 1,440 10:28 20:34 35:08 ⛏ Fast Castle
17 1,335 10:52 21:25 41:08 ⛏ Fast Castle
17 1,313 11:30 16:42 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,370 36,765 15,600 2,890 109,625 110,873
39,275 29,085 23,585 2,900 94,845 138,860
36,615 22,755 25,435 4,200 89,005 112,173
25,810 29,155 24,650 2,700 82,315 96,205
31,740 18,095 19,420 5,860 75,115 76,548
17,280 25,430 23,990 2,340 69,040 80,154
21,970 20,775 11,460 3,900 58,105 60,949
24,490 14,190 11,900 2,405 52,985 55,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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