AoeStats
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MegaRandom

507477203Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 30m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Khmer · Romania
734
+14
🇲🇽 Mongols · Mexico
711
+15
🇺🇸 Georgians · United States
648
+17
🇷🇺 Britons · Russia
642
+18
🇹🇷 Celts · Türkiye
742
-18
🇨🇳 Saracens · China
686
-16
🇨🇳 Khmer · China
657
-27
🇨🇳 Muisca · China
648
-20
Player eAPM Actions Feudal Castle Imperial Opening
28 849 10:39 17:59 — ⛏ Fast Castle
22 661 11:24 20:59 — ⛏ Fast Castle
18 552 18:25 — — ⛏ Fast Castle
14 414 12:57 17:45 — ⛏ Fast Castle
13 395 11:22 — — ⚔ Champis into Archers
10 296 13:05 23:01 — ⛏ Fast Castle
10 306 12:47 — — ⚔ Skirms into Archers
10 317 12:41 19:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,250 4,995 940 1,525 14,710 16,442
6,300 5,455 950 855 13,560 16,114
6,000 4,999 200 1,005 12,204 15,856
6,125 4,357 1,235 0 11,717 15,222
5,875 5,065 200 100 11,240 17,323
4,400 3,605 1,515 850 10,370 13,924
4,735 4,164 835 250 9,984 14,329
4,200 3,356 300 205 8,061 10,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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