AoeStats
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Oasis

509943215Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 51m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1151
+15
🇫🇮 Danes · Finland
1140
+15
🇩🇪 Khmer · Germany
1137
-16
🇩🇪 Britons · Germany
1109
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,844 11:11 14:53 29:15 ⛏ Fast Castle
28 1,446 10:38 13:44 33:27 ⛏ Fast Castle
24 1,252 10:28 14:36 37:08 ⛏ Fast Castle
21 1,112 11:55 16:47 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,200 20,987 19,975 4,200 78,362 89,259
32,155 19,225 16,225 2,830 70,435 83,565
16,520 25,703 20,355 2,560 65,138 75,965
23,740 14,340 9,730 1,420 49,230 53,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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