Four Lakes
509475067Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
60m 53s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
adilustaoglu's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
adilustaoglu
C
Feudal Age
11:49
vs 10:51
btm 24%
Castle Age
19:02
vs 20:09
top 37%
Imperial Age
40:47
vs 36:23
btm 21%
eAPM
21
vs 32
btm 23%
First military
18:56
vs 12:45
btm 12%
▼
Slow Feudal Age at 11:49 — slower than 76% of analysed players on Four Lakes
▼
Slow Imperial Age at 40:47 — slower than 79% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▼
First military only at 18:56 (Skirmisher) — later than 88% of analysed players on Four Lakes
▲
Town centers almost never idle — 8s across the first 19:02
who_likes_cookies
D
Feudal Age
13:41
vs 10:51
btm 5%
Castle Age
21:28
vs 20:09
btm 35%
Imperial Age
44:07
vs 36:23
btm 10%
eAPM
14
vs 32
btm 8%
First military
23:36
vs 12:45
btm 3%
▼
Slow Feudal Age at 13:41 — slower than 95% of analysed players on Four Lakes
▼
Slow Imperial Age at 44:07 — slower than 90% of analysed players on Four Lakes
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 23:36 (Knight) — later than 97% of analysed players on Four Lakes