AoeStats
← Barry McCocnher

Arabia

510639307Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
837
+13
🇪🇸 Khmer · Spain
823
+14
🇺🇸 Maya · United States
798
-14
🇹🇷 Magyars · Türkiye
765
-13
Compared against 233,926 analysed team-game players on Arabia.
Barry McCocnher B
Feudal Age 10:31 vs 10:18
btm 44%
Castle Age 17:11 vs 22:29
top 8%
Imperial Age — vs 39:58
btm 0%
eAPM 18 vs 31
btm 19%
First military 11:09 vs 11:39
top 42%
▲ Fast Castle Age at 17:11 — faster than 92% of analysed players on Arabia
▼ Low eAPM (18) — busier hands win idle time back
▲ Town centers almost never idle — 41s across the first 17:11
Glasgow Kiss C
Feudal Age 9:36 vs 10:18
top 29%
Castle Age 23:54 vs 22:29
btm 32%
Imperial Age — vs 39:58
btm 0%
eAPM 18 vs 31
btm 19%
First military 12:44 vs 11:39
btm 39%
▲ Fast Feudal Age at 9:36 — faster than 71% of analysed players on Arabia
▼ Low eAPM (18) — busier hands win idle time back
▼ Town centers idle 11:34 of the first 23:54 — keep villagers queued
miniopepotes98 B
Feudal Age 13:20 vs 10:18
btm 5%
Castle Age 16:51 vs 22:29
top 7%
Imperial Age — vs 39:58
btm 0%
eAPM 30 vs 31
btm 47%
First military 16:55 vs 11:39
btm 20%
▼ Slow Feudal Age at 13:20 — slower than 95% of analysed players on Arabia
▲ Fast Castle Age at 16:51 — faster than 93% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
vacaLechada7 D
Feudal Age 16:21 vs 10:18
btm 1%
Castle Age 33:55 vs 22:29
btm 1%
Imperial Age — vs 39:58
btm 0%
eAPM 12 vs 31
btm 6%
First military 17:17 vs 11:39
btm 19%
▼ Slow Feudal Age at 16:21 — slower than 99% of analysed players on Arabia
▼ Slow Castle Age at 33:55 — slower than 99% of analysed players on Arabia
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 12:25 of the first 33:55 — keep villagers queued
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