AoeStats
← Barry McCocnher

Arabia

510639307Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
837
+13
🇪🇸 Khmer · Spain
823
+14
🇺🇸 Maya · United States
798
-14
🇹🇷 Magyars · Türkiye
765
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,450 13:20 16:51 — ⛏ Fast Castle
18 867 10:31 17:11 — ⚔ FC into Archers
18 899 9:36 23:54 — ⚔ Scout Rush
12 605 16:21 33:55 —

Resources

Player Food Wood Gold Stone Spent Collected
15,495 26,807 9,695 850 52,847 54,348
7,255 5,995 390 200 13,840 18,614
6,285 3,816 2,240 125 12,466 12,793
3,835 3,037 880 920 8,672 8,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.