AoeStats
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Arabia

510150509Analyzed
3v3 RM · 20h ago on Sep 29, 2026· 38m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1419
+7
🇪🇸 Wei · Spain
1335
+10
🇪🇸 Franks · Spain
875
+27
🇹🇷 Varangians · Türkiye
1197
-15
🇩🇪 Magyars · Germany
1181
-15
🇹🇷 Cumans · Türkiye
1172
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,325 8:58 22:24 — ⚔ Scout Rush
33 1,261 8:56 24:47 38:03 ⚔ Archer Rush
28 1,087 9:18 26:53 — ⚔ Scouts into Skirms
27 1,027 11:05 23:40 — ⛏ Fast Castle
26 986 10:23 18:25 — ⛏ Fast Castle
18 703 11:56 28:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,015 8,643 5,040 300 27,998 32,201
7,985 7,861 5,325 850 22,021 25,414
9,070 6,965 3,960 1,600 21,595 23,589
8,155 6,409 2,845 1,500 18,909 20,651
6,535 6,692 620 100 13,947 14,548
6,875 5,161 1,010 200 13,246 12,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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