AoeStats
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Nomad

510144243Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 43m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Huns · Japan
1313
+12
🇭🇰 Bengalis · Hong Kong SAR China
1303
+13
🇨🇳 Mapuche · China
1253
+15
🇨🇳 Japanese · China
1252
+15
🇧🇪 Armenians · Belgium
1301
-17
🇪🇪 Khmer · Estonia
1219
-13
🇹🇷 Varangians · Türkiye
1210
-13
🇹🇷 Huns · Türkiye
1184
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,889 14:56 18:51 39:17 ⛏ Fish Boom FC
42 1,833 13:12 27:29 — ⚔ Fish Boom into Champis into Towers
39 1,688 14:07 19:32 33:44 ⛏ Fish Boom into Galleys FC
30 1,304 14:46 20:02 — ⛏ Fish Boom FC
25 1,062 12:58 20:23 — ⛏ Fish Boom into Fire Galleys FC
24 1,018 13:01 19:04 30:56 ⛏ Fish Boom FC
22 952 12:43 25:33 — ⛏ Fish Boom FC
16 711 14:19 20:37 39:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,320 11,543 10,970 2,900 44,733 50,911
16,520 13,185 7,870 2,590 40,165 43,549
12,200 14,738 7,925 1,800 36,663 43,042
9,670 7,908 5,260 2,920 25,758 26,515
10,235 9,852 2,720 2,030 24,837 28,500
8,205 7,880 1,795 4,415 22,295 23,503
7,550 8,581 1,010 2,825 19,966 22,868
7,475 6,879 3,205 2,350 19,909 20,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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