AoeStats
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Lombardia

510137956Analyzed
3v3 RM · 19h ago on Sep 29, 2026· 47m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1347
+9
🇵🇪 Mongols · Peru
1268
+12
🇺🇾 Magyars · Uruguay
1230
+13
🇹🇷 Varangians · Türkiye
1223
-13
🇹🇷 Goths · Türkiye
1196
-12
🇪🇸 Berbers · Spain
1111
-9
Player eAPM Actions Feudal Castle Imperial Opening
66 3,150 9:29 23:58 41:38 ⚔ Scout Rush
37 1,747 8:11 27:07 44:02 ⚔ Towers FC
36 1,692 11:59 15:30 33:02 ⛏ Fast Castle
35 1,641 10:45 22:41 —
31 1,467 10:18 17:29 42:03
19 883 11:38 26:00 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,170 13,002 10,410 2,560 47,142 55,415
14,640 16,076 8,785 1,685 41,186 42,951
18,885 12,059 3,605 2,585 37,134 44,089
16,470 10,565 5,450 2,905 35,390 38,616
9,935 10,755 4,555 1,765 27,010 31,826
9,060 8,284 1,415 200 18,959 20,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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