AoeStats
← KnightsTemplar

Black Forest

510834021Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 61m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Gurjaras · Italy
698
+12
🇮🇹 Turks · Italy
646
+14
🇮🇹 Danes · Italy
633
+14
🇬🇧 Huns · United Kingdom
633
-15
🇬🇧 Bengalis · United Kingdom
625
-14
🇮🇳 Khmer · India
528
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,260 12:00 17:46 34:53 ⛏ Fast Castle
22 1,334 11:25 30:07 37:50 ⛏ Fish Boom FC
14 883 14:04 21:02 36:48 ⛏ Fast Castle
14 841 13:31 23:45 40:01 ⚔ Archer Rush
13 822 12:19 24:17 38:04 ⛏ Fish Boom FC
12 732 13:46 25:35 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,380 15,455 22,620 3,010 73,465 82,710
20,550 18,700 19,030 4,100 62,380 65,650
27,620 18,245 13,470 2,920 62,255 74,185
22,910 16,280 15,595 1,485 56,270 57,817
25,145 11,070 13,230 1,685 51,130 105,183
15,825 14,770 11,660 3,330 45,585 48,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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