AoeStats
← KnightsTemplar

Arena

510786263Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 71m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
618
+15
🇮🇳 Mongols · India
525
+19
🇫🇷 Byzantines · France
597
-17
🇫🇷 Varangians · France
586
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,274 11:55 21:10 33:36 ⚔ FC into Skirms
19 1,367 14:14 25:29 47:20 ⚔ FC into Scouts
17 1,201 12:09 21:15 37:27 ⛏ Fast Castle
16 1,162 12:29 21:30 37:40

Resources

Player Food Wood Gold Stone Spent Collected
41,450 14,615 26,820 1,985 84,870 99,418
42,900 20,675 16,240 3,890 83,705 100,535
33,670 15,130 24,070 3,600 76,470 82,468
28,715 20,530 21,190 3,030 73,465 84,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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