AoeStats
← KnightsTemplar

MegaRandom

510780844Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 38m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
601
+17
🇮🇳 Dravidians · India
505
+20
🇫🇷 Inca · France
616
-19
🇫🇷 Varangians · France
604
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 790 12:59 25:48 — ⚔ Champis into Skirms
18 703 13:39 29:45 — ⛏ Fast Castle
16 617 17:00 28:38 — ⚔ Archers into Skirms
11 415 12:59 22:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,180 8,100 3,745 1,500 24,525 28,868
12,470 6,560 1,765 650 21,445 23,117
10,185 6,185 2,520 1,410 20,300 23,041
8,780 6,443 2,805 1,405 19,433 22,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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