AoeStats
← KnightsTemplar

Arena

510755155Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
858
+5
🇦🇷 Slavs · Argentina
806
+6
🇮🇹 Khitans · Italy
781
+7
🇨🇳 Britons · China
666
+10
🇨🇳 Huns · China
634
-9
🇬🇧 Huns · United Kingdom
586
-8
🇨🇳 Bohemians · China
554
-7
🇵🇪 Saxons · Peru
436
-4
Player eAPM Actions Feudal Castle Imperial Opening
27 1,117 11:07 17:56 28:41 ⛏ Fast Castle
19 794 12:36 16:13 29:45 ⛏ Fast Castle
18 744 9:49 16:27 35:03 ⛏ Fast Castle
17 703 14:28 23:37 39:16 ⛏ Fast Castle
15 600 10:17 23:30 — ⛏ Fast Castle
14 561 12:08 20:00 29:49 ⛏ Fast Castle
10 415 13:02 18:24 — ⚔ FC into Scouts
10 410 13:05 17:59 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,025 13,220 8,615 950 36,810 45,587
13,170 11,840 4,945 1,280 31,235 35,719
11,725 10,725 6,965 1,700 31,115 39,526
13,985 6,670 5,160 3,450 29,265 33,545
11,010 10,610 5,770 1,680 29,070 32,213
9,570 7,330 6,305 2,050 25,255 28,828
8,945 7,960 4,900 1,400 23,205 29,882
11,095 6,280 1,965 395 19,735 23,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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