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Lombardia

509038178Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 51m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1219
+10
🇦🇷 Persians · Argentina
948
+20
🇨🇳 Inca · China
1063
-15
🇨🇳 Danes · China
1062
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,340 10:39 26:42 — ⚔ M@A Rush
42 2,157 9:19 22:22 38:56 ⚔ Scout Rush
31 1,612 10:44 24:33 45:55
23 1,206 13:22 18:26 40:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,640 11,471 12,500 1,650 53,261 68,374
16,365 13,963 10,755 1,675 42,758 57,606
17,610 10,116 4,155 1,945 33,826 37,414
14,330 9,550 2,255 1,095 27,230 28,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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