AoeStats
← Michi3052

Arabia

508724097Analyzed
1v1 RM · 8d ago on Sep 23, 2026· 49m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
745
+15
🇩🇪 Inca · Germany
717
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,171 10:47 22:22 37:21 ⚔ Scout Rush
20 978 10:03 21:25 41:18 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,335 7,714 4,970 1,500 27,519 31,546
10,325 7,360 6,340 355 24,380 24,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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