AoeStats
← Kaimo70

Pilgrims

509922253Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 24m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
986
+15
🇩🇪 Varangians · Germany
908
+18
🇪🇸 Inca · Spain
961
-46
🇪🇸 Huns · Spain
955
-46
Player eAPM Actions Feudal Castle Imperial Opening
17 423 12:15 22:10 — ⛏ Fish Boom into Fire Galleys FC
14 346 11:43 22:01 — ⚔ Fish Boom into Scouts
14 341 13:20 — — ⚔ Fish Boom into Skirms into Fire Galleys
11 280 14:33 — — ⛏ Fish Boom into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,010 5,060 1,085 200 12,355 14,016
3,700 3,490 1,035 750 8,975 11,278
2,105 4,210 295 100 6,710 8,186
2,775 2,330 350 225 5,680 5,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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