AoeStats
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Arena

510262990Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 19m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Aztecs · Canada
1005
+17
🇨🇦 Cumans · Canada
942
+19
🇨🇦 Chinese · Canada
925
+20
🇨🇦 Saxons · Canada
891
+21
🇲🇽 Mongols · Mexico
1056
-20
🇨🇳 Franks · China
1050
-21
🇦🇺 Britons · Australia
1000
-19
🇧🇪 Khmer · Belgium
967
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 750 12:01 18:22 — ⛏ Fast Castle
37 731 12:58 17:24 — ⛏ Fast Castle
21 417 9:51 15:42 — ⛏ Fast Castle
21 419 9:43 15:54 — ⛏ Fast Castle
21 404 9:53 14:46 — ⛏ Fast Castle
21 406 10:45 14:58 — ⛏ Fast Castle
20 396 10:08 — — ⚔ M@A into Archers
14 276 11:22 15:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,330 250 100 7,580 8,019
3,625 2,045 200 1,400 7,270 8,418
3,575 2,200 600 130 6,505 7,178
3,725 2,235 250 200 6,410 7,197
3,225 2,025 250 750 6,250 6,863
3,220 2,375 500 100 6,195 6,956
3,075 2,200 380 100 5,755 6,319
2,450 2,100 855 0 5,405 7,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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