AoeStats
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Arena

510257933Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Chinese · Ecuador
1058
+16
🇲🇽 Huns · Mexico
1050
+16
🇺🇸 Turks · United States
1041
+17
🇲🇽 Mongols · Mexico
1039
+17
🇺🇸 Ethiopians · United States
1110
-20
🇺🇸 Varangians · United States
1052
-16
🇺🇸 Lithuanians · United States
1046
-16
🇺🇸 Romans · United States
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,311 10:04 19:06 32:02 ⚔ Archer Rush
36 1,737 9:12 13:36 30:45 ⛏ Fast Castle
34 1,657 11:51 17:46 30:57 ⛏ Fast Castle
31 1,515 10:42 16:15 36:48 ⛏ Fast Castle
30 1,455 12:24 16:29 34:08 ⛏ Fast Castle
29 1,418 10:39 15:07 21:49 ◆ FC into Fast Imp
29 1,412 11:03 15:19 30:39 ⛏ Fast Castle
9 417 11:30 16:48 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,900 22,405 16,535 3,200 58,040 73,428
27,020 11,255 16,260 2,925 57,460 70,891
23,830 18,225 10,810 1,925 54,790 65,796
20,230 6,420 13,770 100 40,520 44,983
15,915 14,090 4,215 2,905 37,125 44,232
13,325 12,415 9,730 0 35,470 38,894
10,110 13,695 7,390 795 31,990 39,171
9,645 9,805 2,595 850 22,895 34,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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