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Arena

510544241Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 45m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Varangians · Indonesia
805
+13
🇦🇷 Khmer · Argentina
802
+13
🇮🇩 Persians · Indonesia
730
+16
🇮🇩 Aztecs · Indonesia
639
+21
🇻🇳 Byzantines · Vietnam
792
-18
🇸🇪 Vietnamese · Sweden
787
-18
🇫🇮 Bulgarians · Finland
694
-14
🇨🇳 Turks · China
683
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,232 11:11 19:49 36:17 ⛏ Fast Castle
23 1,059 11:15 21:31 29:27 ⛏ Fast Castle
22 1,014 9:48 16:38 32:11 ⛏ Fast Castle
16 728 10:33 16:56 38:02 ⛏ Fast Castle
15 675 11:57 18:08 32:56 ⛏ Fast Castle
14 628 13:39 22:29 37:23 ⚔ FC into Scouts
10 472 10:40 17:28 — ⛏ Fast Castle
10 464 13:12 27:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,005 18,940 11,915 2,180 58,040 82,607
18,345 15,885 12,195 2,900 49,325 58,969
20,050 13,195 12,295 2,900 48,440 54,224
20,430 11,240 7,500 2,350 41,520 51,002
16,700 12,260 6,715 2,850 38,525 43,264
16,735 7,540 10,780 3,415 38,470 41,410
11,590 10,310 2,725 900 25,525 28,132
4,325 2,735 575 650 8,285 9,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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