AoeStats
← educornejo07

Northern Isles

510413402Analyzed
1v1 RM · 7h ago on Sep 30, 2026· 96m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
627
+14
🇨🇴 Lithuanians · Colombia
584
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 3,974 10:03 21:22 36:36 ⛏ Fish Boom into Galleys
12 1,135 10:09 19:43 32:28 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,825 37,615 25,175 4,450 90,065 101,264
23,245 38,965 19,035 2,350 83,595 89,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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