AoeStats
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Arena

510919022Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 53m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1608
+12
🇹🇼 Gurjaras · Taiwan
1486
+17
🇭🇰 Bulgarians · Hong Kong SAR China
1388
+21
🇹🇼 Japanese · Taiwan
1279
+24
🇺🇸 Wu · United States
1554
-21
🇺🇸 Jurchens · United States
1505
-19
🇺🇸 Danes · United States
1480
-18
🇦🇺 Magyars · Australia
1437
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,273 10:24 14:22 30:32 ⛏ Fast Castle
53 2,842 11:53 15:26 29:47 ⛏ Fast Castle
49 2,654 10:10 13:54 28:25 ⛏ Fast Castle
49 2,617 10:30 14:32 28:53 ⛏ Fast Castle
46 2,454 9:41 13:32 38:48 ⛏ Fast Castle
44 2,358 10:47 14:49 35:57 ⚔ FC into Archers
33 1,770 12:50 17:20 36:32 ⛏ Fast Castle
28 1,505 9:45 13:33 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,130 32,750 17,210 4,300 96,390 106,385
23,170 36,330 24,655 3,900 88,055 108,292
36,990 34,295 9,170 1,935 82,390 95,633
41,845 13,865 20,545 2,910 79,165 90,227
33,785 20,870 16,190 1,920 72,765 83,756
27,465 26,218 16,025 2,500 72,208 79,357
24,405 16,970 15,375 3,005 59,755 65,067
18,500 18,818 6,670 1,900 45,888 45,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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