AoeStats
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Arabia

510385525Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 49m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1043
+15
🇫🇷 Franks · France
1040
+16
🇫🇷 Vietnamese · France
1037
+16
🇫🇷 Franks · France
1048
-16
🇭🇺 Saxons · Hungary
1036
-16
🇷🇺 Italians · Russia
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,474 10:19 14:31 38:46 ⛏ Fast Castle
41 2,029 10:58 21:45 37:00 ⚔ Archer Rush
26 1,302 10:10 24:13 40:34 ⚔ Archer Rush
22 1,110 11:44 24:01 — ⚔ Scout Rush
17 830 12:53 21:37 42:08 ⚔ Skirmisher Rush
13 648 10:17 24:38 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,375 18,169 14,215 3,050 48,809 57,856
18,180 7,695 12,120 1,040 39,035 40,912
10,900 12,240 11,450 750 35,340 43,712
9,990 13,555 6,390 2,050 31,985 33,014
11,965 6,840 4,585 1,755 25,145 27,332
6,065 3,843 635 160 10,703 11,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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