AoeStats
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Arena

509449221Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
830
+15
🇷🇺 Bulgarians · Russia
824
+15
🇺🇸 Bohemians · United States
815
-15
🇲🇽 Danes · Mexico
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,563 10:35 14:26 46:13 ⛏ Fast Castle
29 1,417 11:17 18:46 — ⛏ Fast Castle
15 713 10:48 19:20 34:11 ⛏ Fast Castle
12 581 10:48 19:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,125 16,875 7,580 2,600 39,180 51,234
16,100 8,415 6,140 2,350 33,005 45,005
10,825 7,330 3,195 1,400 22,750 24,320
8,355 6,170 2,290 750 17,565 36,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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