AoeStats
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Black Forest

510448618Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1566
+13
1535
+14
🇨🇴 Saracens · Colombia
1495
+16
🇺🇸 Cumans · United States
1485
+16
1537
-17
🇧🇷 Lithuanians · Brazil
1511
-15
🇧🇷 Varangians · Brazil
1466
-14
🇧🇷 Cumans · Brazil
1454
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 313 — — —
55 287 — — —
54 281 — — —
53 276 — — —
47 241 — — —
45 233 — — —
40 208 — — —
37 191 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 206 50 0 1,006 867
800 62 50 0 912 962
550 275 0 0 825 722
500 250 0 0 750 640
600 100 0 0 700 789
550 46 50 0 646 376
450 125 0 0 575 574
500 0 50 0 550 569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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