AoeStats
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Nomad

510223515Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 60m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1506
+8
🇦🇷 Burgundians · Argentina
1339
+14
🇺🇸 Varangians · United States
1294
+16
🇺🇸 Khmer · United States
1216
+18
🇦🇷 Maya · Argentina
1419
-19
🇦🇷 Spanish · Argentina
1278
-13
🇦🇷 Varangians · Argentina
1251
-12
🇺🇾 Portuguese · Uruguay
1240
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,666 12:45 21:00 35:16 ⛏ Fish Boom FC
44 2,676 13:23 26:54 46:51 ⚔ Fish Boom into Towers into Archers
37 2,255 14:06 24:48 57:57 ⚔ Fish Boom into Archers
34 2,091 16:39 20:44 36:49 ⛏ Fish Boom FC
29 1,762 16:30 21:43 37:58 ⚔ Fish Boom FC into Archers
28 1,690 18:39 22:05 — ⛏ Fast Castle
24 1,426 16:11 22:07 36:22 ⚔ Fish Boom into Towers FC
21 1,263 13:50 23:08 53:01 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,245 18,734 16,520 2,190 78,689 92,113
17,410 22,455 14,265 3,360 57,490 61,383
14,505 18,630 14,955 3,945 52,035 55,961
18,395 8,945 8,440 1,605 37,385 39,631
12,775 11,722 6,965 3,790 35,252 37,820
15,790 9,913 6,535 2,160 34,398 36,160
12,610 11,628 4,395 2,650 31,283 31,984
6,875 7,944 2,655 1,665 19,139 20,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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