AoeStats
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Pilgrims

510135639Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 85m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Danes · Armenia
904
+16
🇷🇺 Armenians · Russia
904
+16
🇮🇹 Persians · Italy
967
-18
🇪🇸 Romans · Spain
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,616 11:54 17:02 39:42 ⛏ Fish Boom FC
23 2,001 10:56 18:40 34:41 ⛏ Fish Boom into Fire Galleys
16 1,355 12:08 23:06 34:22 ⛏ Fish Boom into Fire Galleys FC
11 980 15:25 21:24 44:08 ⚔ Fish Boom into Drush into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
32,605 46,571 25,095 3,650 107,921 122,354
25,270 26,365 30,980 2,600 85,215 87,065
22,120 31,020 24,490 5,655 83,285 96,732
12,115 20,610 11,755 6,100 50,580 63,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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