AoeStats
← William T. Piker

MegaRandom

510240500Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 26m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1261
+16
🇨🇴 Varangians · Colombia
1226
+18
🇺🇸 Franks · United States
1266
-17
🇺🇸 Cumans · United States
1266
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 1,459 9:06 22:41 — ⚔ M@A Rush
44 1,162 9:49 22:24 — ⚔ Scout Rush
42 1,114 12:45 — — ⚔ Fish Boom into Scouts
31 813 12:06 20:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,570 4,490 2,005 0 14,065 14,666
7,230 3,913 1,550 0 12,693 14,601
5,900 3,779 1,260 100 11,039 11,755
5,340 2,868 50 25 8,283 9,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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