AoeStats
← William T. Piker

Arena

510235515Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 44m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1252
+14
🇺🇸 Cumans · United States
1252
+14
🇺🇸 Burgundians · United States
1248
-15
🇺🇸 Varangians · United States
1190
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,665 11:10 22:28 40:05 ⚔ Drush
32 1,446 11:21 14:58 39:11 ⛏ Fast Castle
29 1,283 10:30 20:48 38:15 ⛏ Fast Castle
18 808 10:54 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,285 11,480 8,550 1,600 42,915 52,391
15,710 10,660 9,260 1,140 36,770 45,387
18,095 7,130 8,655 1,920 35,800 40,356
6,060 4,310 1,130 315 11,815 11,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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