AoeStats
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Black Forest

509865999Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 22m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1132
+13
🇨🇳 Malians · China
1084
+14
🇨🇳 Spanish · China
1082
+15
🇨🇳 Lithuanians · China
1025
+17
🇹🇼 Danes · Taiwan
1062
-15
🇯🇴 Vikings · Jordan
1062
-15
🇹🇼 Khmer · Taiwan
1050
-15
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 836 10:33 16:33 — ⛏ Fast Castle
30 671 12:31 17:23 — ⛏ Fast Castle
28 620 9:58 13:37 — ⛏ Fast Castle
28 621 10:52 16:58 — ⛏ Fast Castle
22 490 12:04 18:26 — ⚔ Archer Rush
20 452 10:51 14:38 — ⛏ Fast Castle
19 427 11:50 19:02 — ⛏ Fast Castle
19 438 13:58 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,435 4,320 725 200 10,680 12,010
4,650 3,805 540 300 9,295 10,534
4,700 3,870 200 420 9,190 9,840
4,300 2,713 570 855 8,438 9,804
4,150 2,070 670 1,300 8,190 8,484
3,525 2,589 1,020 840 7,974 8,280
3,775 3,389 485 200 7,849 8,458
4,100 2,350 600 650 7,700 9,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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