AoeStats
← Captain Sukx

Oasis

509614632Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 41m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1151
+12
🇩🇪 Shu · Germany
1137
+12
🇩🇪 Malians · Germany
1002
+18
🇦🇺 Varangians · Australia
1077
-15
🇦🇺 Romans · Australia
1043
-14
🇦🇺 Byzantines · Australia
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 2,889 9:22 21:46 37:43 ⚔ Archer Rush
32 1,328 10:29 21:48 — ⚔ Skirmisher Rush
31 1,305 11:53 16:30 — ⛏ Fast Castle
29 1,232 9:20 19:51 37:48 ⚔ Scout Rush
25 1,065 11:32 17:02 36:08 ⚔ FC into Skirms
18 746 9:37 23:16 36:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,335 13,973 9,975 2,250 39,533 42,615
12,530 13,547 5,365 1,915 33,357 37,405
15,195 12,170 1,815 340 29,520 34,812
13,020 8,915 5,910 1,585 29,430 38,971
11,345 5,720 5,145 2,160 24,370 28,761
6,090 5,986 2,335 940 15,351 18,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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